Sunday, November 23, 2014

Using Augmented Reality to Advance Medical Education



Instructors and students in the medial field have unique challenges when it comes to teaching and learning. While both medical school and professional development both require intensive reading from textbooks and journals, or dissection of cadavers, these ways of learning feel disconnected from the human element, are not holistic, and in the case of the use of cadavers, can very expensive. Per a review in the September 2014 issue of the journal Perspectives in Medical Education, current instructional best practices recommend "whole-task training" as the most effective method of meaningful learning, and augmented reality provides the perfect tools to achieve this.

For example, from the aforementioned review comes the story of several innovative ways that the education of anatomy is being enhanced through augmented reality. The Miracle Mirror System (PDF) gives users a virtual look at their own internal anatomy. The system uses the Microsoft Kinect technology to display real-time video of the user on a screen and track his or her movements, then displays 3D graphics of internal anatomical features onto the user's own image. The user can interact with the images and view text about the anatomy. Not only could this technology provide a new avenue for anatomy education, it also could be used for patient education and educating the general public in a new and engaging way.

Augmented reality has also been used to view lung function and interaction in 3D, and to train surgeons on laparoscopic surgical techniques. The field of medicine appears ripe with opportunity to integrate augmented reality.

Photo by Dr.Farouk from Flickr under Creative Commons.

Thursday, November 20, 2014

High Fashion and Augmented Reality


It's no surprise that the fashion world is jumping on revamping the look of tech devices such as fitBit and Google Glass. Those that can afford trendy tech gadgets are usually those that may spend a little more on high fashion.

Diane Von Furstenberg, a fashion icon, revealed her version of the Google Glasses at London Fashion Week. These glasses are now available for $1800. With a lot of talk about how Glass looks, it is interesting to see Google looking to partner with different companies and designers to better the look.

Wearable augmented reality is a natural match for designers. Fashion designer Marga Weimans launched a first ever augmented reality dress in Amsterdam Fashion Week 2013. The hyperfabric dress allowed the dress to be updated from a distance, making it possible to adapt based on geolocation or change of season.

Augmented reality is changing a lot on both the tech and social aspects of society and there is a lot left to be seen. I expect there to be more collaboration between the fashion and tech world.

Tuesday, November 18, 2014

Perceptions on Augmented Reality Glasses and the Recording Feature


Perceptions on Augmented Reality Glasses and the Recording Feature

Written by Dan Cyr

In a recent field study conducted by the University of Washington, researchers performed 23 sessions with 31 participants over a 3 and a half month time period. These in promptu, qualitative sessions in a local café in Seattle yielded interesting results[1].
Prior to the interviews, a researcher would sit in the café with a pair of augmented reality glasses on. After a while, the research team would sit and interview various individuals asking them questions like “Did you notice the glasses that he or she was wearing” and “Did you know that those glasses can video record actions?” The results from the field study provided rather interesting conclusions.

11 of the 31 participants didn’t even notice someone was wearing augmented reality glasses in the café. Another interesting note is that 28 of the 31 participants either acted indifferent or negative to this type of technology. People were concerned with being recorded and privacy but mentioned how they are being recorded at all times. They mentioned CCTV and traffic cameras. Being in Seattle, there are CCTV’s all around. One participant mentioned, “It’s a bit like Big Brother but we accept it as a society, and it’s not like you’re in a house.” Are people really starting to accept what the future has in store for products like Google Glass?
Taking a look at the data a little deeper, the place in which a person is wearing the glasses plays an integral role. The difference between a “private” and “public” place is a fine line. Participants mentioned places like the bathroom and other people’s homes as not being suitable places to film which coincide with legal restrictions. The perception of the recorder or person with the glasses was interesting as well. If they looked “normal” to the bystander then they were fine. If they looked like a “pervert” in their eyes then it was a negative connotation. Other factors like being identified if they are a foster child or person in protective custody and proximity to the recorder also played an important role.

Many other interesting insights were gleaned from the field study around buying a product to block recording and design considerations for augmented reality glasses. More of this study can be read here.



[1] Denning, T. et al. 2014. In Situ with Bystanders of Augmented Reality Glasses: Perspectives on Recording and Privacy mediating Technologies. Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (New York, NY, USA, 2014), 2377–2386.

Wednesday, November 12, 2014

Augmented Reality and Privacy Concerns: What Will the Law Have to Say


Augmented Reality and Privacy Concerns: What Will the Law Have to Say

 Written by Dan Cyr

With augmented reality becoming ever more “real” as the years pass by, what is the use of wearable glasses and other devices have on our human rights and laws that protect us? When it comes to augmented reality, there are “inputs” which capture and record the environment and “outputs” that overlay information over the actual environment in focus. In general, augmented reality senses properties about the real world, processed data in real time, recognizes real world object and outputs information to the user. How will this technology affect our privacy and sense of security?
Upon further review of the legal concerns and our rights here in the states, I came across a research paper by the UW Tech Policy Lab and Computer Science team at the University of Washington[1]. When it came to the collection or “input” of data from an augmented reality device, the following issues were found:
·       Today the courts treat nearly any expectation of privacy in public as unreasonable. But technologies such as GPS and drones that are capable of widespread or constant surveillance at low cost are testing the limits of this doctrine. AR will put additional pressure on this cracking edifice because it has the potential to record persistently, source and present related information from various sources to users, and blend seamlessly into the environment.
·       American constitutional law also assumes no reasonable expectation of privacy in information conveyed to a third party. AR has the potential to convey one’s entire stream of observation to a company for analysis and storage, with unclear constitutional import. Design choices about whether to store data locally or in the cloud (or to provide user with a choice) directly affect the level of legal privacy protections afforded that information vis-à-vis the user.
·        Historically, free speech interests have involved the right to express oneself in various media. AR tests the limits of a burgeoning free speech right, recognized by a handful of courts, to photograph public officials or matters of public interest.
·       AR complicates intellectual property law by gathering and potentially transforming copyrighted or trademarked material that appears in the real world. For example, recording copyrighted material likely constitutes copying, for purposes of copyright infringement, at the moment of capture—as well as when copies are saved to external (temporary or permanent) storage. Of course, the usual defenses to infringement (e.g., fair use) apply in these scenarios, but the potentially pervasive and persistent sensing of copyrighted material by AR technologies, combined with manipulation or output issues, raises difficult new questions about how existing intellectual property law will apply to new situations made possible my AR.
·       The form factor of recording equipment has an effect on rulings in the legal landscape. In areas where there is a reasonable expectation of privacy, the presence of obvious recording equipment—like a shouldercam—is considered to serve as a cue that recording may be taking place. While early AR rigs— such as those worn by Steve Mann or Thad Starner— were fairly obvious, modern AR systems are leaning towards more inconspicuous form factors. This, in turn, can have an effect on legal rulings regarding captured footage.
·         AR systems might also be designed to allow remote environmental triggers to control when sensing capabilities should be disallowed (for example, a movie theater may limit the ability of devices to record while a movie is screening). This possibility raises novel questions about limits on First Amendment information gathering rights, device ownership, intellectual property protections, and personal privacy.
 
When it comes to the output or display of the data, the following issues have been raised:
·       Users of AR may rely upon data that leads to their injury or other harm. Information provided to AR users may be false, incomplete, or misleading. Scenarios range from obscuring a road sign or distracting a driver, to misidentifying a plant or mushroom as safe to eat or failing to inform a user when a potentially dangerous situation is sensed by the technology. This capacity will test the limits of product liability law, among other areas, and the specific design of these systems (e.g., whether they are designed for specific or general purposes) may alter the legal outcomes.
·       AR can furnish users with truthful information they should not have, or at least that they cannot legally use to make decisions. Thus, for instance, a system could use facial recognition to pull up a job candidate’s mug shot, social media profile, or relationship status in a jurisdiction that does not permit employers to discriminate based on arrest history, marital status, or other information that may be available through technological intervention. Thus, the use of AR could contribute to forms of illegal discrimination, raising possible legal liability for users and developers.
·       AR could even prove the source of a new category of “digital assault,” i.e., intentional interference with an AR user to cause fear or other harm. Tort law purports to cover such transgressions, but there are next to no test cases to date. There are, however, preliminary examples—for instance, hacking a website for epileptics to attempt to induce seizures, or advertising for exterminator services by creating the illusion that a spider has run across the user’s screen. These factors suggest that the use of AR to surprise, scare, or harm an AR user (particularly when the technology can sense the user is in a vulnerable situation; for example, while driving a car or when the person is depressed or unhappy) may lead to potential liability for something akin to digital assault.
 
So what does this all mean? This means that there are plenty of hours and negotiations left in the works for augmented reality companies and lawyers. Privacy is a basic necessity that most of us crave as human beings. Companies need to respect that in order to make their sales.



[1] Roesner, F., et.al., Augmented Reality: Hard Problems of Law and Policy ACM International Joint Conference. Proc. Pages 1283-1288 http://dl.acm.org/citation.cfm?doid=2638728.2641709
 

Saturday, November 8, 2014

A self centered society and the introduction of AR



There was a time when people had no choice but to socialize with strangers on trains and on bus stops or waiting in line at the store. These days we are so glued to our devices we are missing many opportunities to not only talk to new people, but talk to the people already in our lives.

It seems that technology has robbed us of the ability to socially interact with people the same way we once did. I believe with the growth of wearable AR devices it will only get worse. These devices may have a beneficial impact on learning, medicine, and other areas, but like many technologies, overuse will only make our day to day social lives worse. According to a Pew study 30% have used their phone to avoid interacting with the people around them.(http://www.pewinternet.org/2011/08/15/americans-and-their-cell-phones/)

I've personally done it. I've seen someone I didn't feel like saying hi to and looked down at my phone pretending to be occupied to avoid the interaction. People could have used a magazine or other sort of distraction in the past, but having smart phones has made it easier. We've become to reliant on these devices, we do not know how to behave without them.

We are, generally speaking, self centered people. We are consumed with broadcasting our positive moments and with taking our selfies and publishing the best ones. I don't know that the selfish and narcissistic behavior is all to blame on technology but our society is much more "me" driven  than it once was and the use of technology to avoid social interactions is increasing. It may not even be intentional.

I've heard of people bumping into things because they are looking down at their phone and not paying attention and we have all heard about how many car accidents happen because people are texting. There are obvious and less obvious social behaviors that are being dramatically impacted by our self centeredness and our distraction.
I still look at people with bluetooth devices on their ear funny. I am as addicted to my phone as the next guy, but I find it strange when someone attends a social event with a piece of technology stuck to their ear. I find the same thing to be true about Google Glass.

I think much of the negative backlash Glass got was because people didn't trust it. How did someone know you weren't taking photos of them as you sat to have dinner together? It's so much more obvious with the phone. People are nervous that those wearing AR devices might be recording and will post on social media. There is a fear that you are being recorded without knowing it. There are many other ways someone can secretly record a private conversation or a room full of people, but people wearing devices on their head tend to make others nervous.

Another aspect that I think people are weary of, is whether or not these Glass wearers are really "present". Just like we frown at someone who is at our table but glued to their phone, are we going to have to face the issue of people looking to their upper right side reading texts, surfing the Web, etc. I'm not arguing that the screen Glass presents is more cumbersome of distracting than a phone. It is just more convenient and immediate.

The excessive use of technology has already taken so much attention away from everyday life as it used to be. Parents are distracted from their kids, from driving, and from work. Kids are distracted from each other, from school, and from their parents. These devices make it easier to get distracted from real human interaction. We're forgetting to enjoy the moment while photographing it.




Social Impact of Augmented Reality

The impact of technological immediacy has already impacted social behavior on a large scale. The growth of augmented reality devices will only increase that impact on our society. Just as social media brought the news we wanted to us when we wanted it, augmented reality will bring the very things in life we want at a much quicker way. AR devices will have access to many of things we already have access to but are less obvious, less cumbersome, and pose some security risks.

Hands free devices were a start. We were able to text and drive more safely than before. The addition of AR glasses and contact lenses made this even easier. Mapping a location, pulling up information about a person place or thing, and visualizing a change in a space will all be much more streamlined and second nature to us than ever before.

Much like many people do not remember actual phone numbers anymore because they are stored in their phones, will people start to rely on their AR devices to remember coworkers names, birthdays, etc.? To what extent will out lives become dependent on this immediacy of information and will people use it for good or bad?

How do AR devices make us better or worse people? For one, our privacy will be impacted greatly. Someone with AR glasses or lenses will be able to use facial recognition software and find someone possibly via social networks. Imagine if that person were a dangerous stalker. Would they know you were wealthy, where you lived, what places you frequented? These are important questions to ask ourselves when we think about the introduction of a technology many don't understand the extent of yet. Who will ensure that the right protection is implemented and that privacy laws are being followed?

I think people will become better liars. People will pull up information as they wish and use it for good and bad. Unfortunately many people are already suffering from social behavior issues and using technology in a negative way. That our personal lives can be unfolded to the wrong person is a scary thought.

Augmented Reality Enlisted in the Fight Against Cancer

Written by Joe Stangarone



Often times in the treatment of cancer, surgical removal of a tumor is a necessary procedure. What a doctor wants to do in this situation is remove the tumor plus a small amount of healthy tissue that surrounds it. The latter is necessary so it is ensured that the whole tumor is removed. If even a small amount of the tumor is left behind, it can continue to grow and cause problems, and another surgery to remove what is left may be needed.

Tumor removal can be a very tricky procedure. Tumors are typically three-dimensional in form, irregularly shaped and may be in tough-to-reach places. All surgeons have to go on is what they can see and feel combined with what they can view on radiologic imagery.

With an augmented reality enabled image guidance system being developed by Doctor M. Catherine Lee, however, surgeons will have a new and powerful tool to help them with the process. Working with Doctor Yanhui Guo, Doctor Lee and her team designed a software algorithm that utilizes radiologic imagery such as ultrasounds and mammograms, converting the data into three-dimensional digital images and displaying them on a screen. Then, in a surgical simulation, the researchers piped these images into a set of augmented reality enabled glasses, which allowed the surgeon to view an extremely accurate 3D representation of the tumor directly overlaid on the tumor itself. This could even be viewed before any incisions were made, giving the surgeon what basically amounts to x-ray vision, enabling them to study the problem at length with no additional risk to the patient.

This system has demonstrated its ability to greatly increase the accuracy, efficiency and safety of such tumor-removal procedures. It can be hoped that with wide-spread adaptation, this new technology will minimize the need for additional surgeries, decreasing the cost, discomfort and stress for cancer patients everywhere.

Wednesday, November 5, 2014

How Augmented Reality May Affect Your Health

 Written by Joe Stangarone


Augmented reality is set to change the ways people go about their daily lives. Greater convenience, greater safety, and easier access to more pertinent information are all things we can expect to experience. No exception to this is the field of health care - both in the personal and professional realms. As the technology of augmented reality becomes more and more sophisticated, there will be seemingly endless ways in which it will benefit both an individual's healthcare and the industry as a whole.

There are a number of ways augmented reality will benefit the health and well-being of an individual. Not least of which is making information about dietary choices more accessible. One other field of developing technology that will play a key role is the internet of things. Imagine yourself in a grocery store where every item is broadcasting information about itself to the nearby area. As you walk down the isle with your augmented reality-enabled glasses, information about each product appears next to it as a pop-up. Surely there wold be almost too much information to keep track of in one isle, but with filtering you could quickly find the information you need. You could say, for example, "Display only cheese ravioli." Once only the chosen items where being displayed, you could narrow it down further by saying something like "Display only the item with the lowest sodium." You could also pre set your device to only highlight items that fit a diet plan, or even have it sync automatically with your health records to help you avoid foods that may cause you trouble.

Augmented reality will also bring significant benefits to the health care industry as well. One area in particular would be the administration process. Wearing a pair of augmented reality enabled glasses, a hospital administrator could see a patient's information immediately and right in their line of sight, eliminating the need to ask for this information and filling out forms. This would greatly reduce the overhead associated with this process and lead to more efficient and accurate patient handling. This could also be cause for a more effective initial examination by a nurse or other health care practitioner. Wearing such a pair of glasses, the entire examination could be recorded - weather it be in the hospital or during a home visit. Also, a doctor could watch the live video, ask questions or request more information - essentially allowing him or her to be two places at once.

Within a hospital, and in particular areas where the staff is interacting directly with patients, augmented reality will bring significant improvements in the ever-important concern of safety. Tablets and desktop computers are already commonplace in hospitals, but they pose a danger in that the need hands to operate them. Great efforts are dispensed at hospitals to keep the spread of germs at bay, and cross contamination between staff and patients alike can be a real problem. With the use of desktops, hand-help devices and other medical devices, the very equipment the staff is using is a hot spot for such dangers. With the adoption of augmented reality enabled devices, such concerns will be greatly mitigated. For one, there can be a drastic reduction in communal usage of computer equipment because each member of the staff will be able to enter and retrieve information they need through their own device. No less importantly, surgeons will have all the information they need right in front of them, eliminating the need for them to have to go through the lengthy process of scrubbing out and back in again in order to use a tablet or desktop to access additional information. 

Health is important to everyone. Most individuals and the health care industry alike are always looking for ways to affect it more positively. Augmented reality and the devices that will bring it to life will almost certainly be a game-changer in this arena. And the good news is that the more sophisticated and capable the technology becomes, the more significant the improvements will be.

Monday, November 3, 2014

Living Maps in Alaska



Maps can be a teaching tool, as well as a way to inform communities about the landscape they live on. But flat, 2-D maps also aren't a highly engaging tool in and of themselves for the general public. What if you could control and change the map with just the swipe of your hand? A project at the University of Alaska is using geological data visualization technology developed at UC-Davis to create an augmented reality map that can educate and bring a community together.

By projecting an interactive map over a sandbox, this new tool allows people to engage with the map by getting their hands dirty, literally. If a user pushes sand into a mound, the projected map registers the mound of sand as a mountain, and accordingly changes its graphics to reflect the change in landscape. One project using the augmented reality map is using it to look at and document how the changing environment and landscape can impact the community living within it. 

Learn more about the augmented reality sandbox at the University of Alaska.

Photo by davecito from Flickr under Creative Commons.

Seeing Climate Change Up Close and Personal: A Better Way to Educate?


Educating large groups of people about complicated scientific issues - not an easy task. Climate change has proven to be one of the most challenging communication and education issues, and not just because of the political tug-of-war over the issue. How do you get people to invest time into learning about climate change, and take action, when a the concept and the call to save the planet can be so overwhelming?

Smithsonian.com looks at how augmented reality can measurably change a person's behavior after they experience the effects of environmental destruction through augmented reality or virtual reality. The way they experience this matters. If people feel a real sense of control over their actions, they are more likely to take action or change a specific behavior. For example, in an MIT augmented reality app, users are given the opportunity to see and experience the environmental impacts of policies, by "implementing" a policy, or "removing" a policy. In their augmented reality, they view the future effects of these policies immediately.

Of course, there are concerns that bias can creep into the way augmented reality experiences are designed, and many may argue that getting out in nature and appreciating the environment in actual reality is more appropriate. But for those that need to see the effects of climate change from a different perspective, augmented reality could provide a solution.

Read more about the many ways augmented reality is addressing the climate change education and communication challenge.

Photo by Nattu on Flickr under Creative Commons

Big Tackles...and Even Greater Empathy? Augmented Reality in the NFL and Beyond


What would it be like to experience an NFL player tackle you, head-on - how would this change your experience with the sport? And more than that, could experiencing what another person does change your mind? In a recent TED talk, Chris Kluwe, NFL punter and avid gamer, discussed the ways augmented reality can not only enhance the game, but also increase empathy around the world.

Kluwe is clear that the enhancements that real-time, in-context data could make to the game are incredibly exciting. Using this AR on the field would allow players to use data to make snap decisions on the field, and make different judgements than they may be making now. The implications of AR's potential in football are impressive: by changing the players' focus, will some players flourish in the augmented world, while others, who may have thrived in the traditional game, struggle?

As a vocal activist against bullying, homophobia, and sexism, Kluwe also believes that augmented reality can do more than provide a stream of data. He believes it also can help people develop greater empathy, by putting their minds and emotions in the virtual shoes of the persecuted. In his view, the technology could have a massive impact on the health of human society.

Wearing Google Glass and Stealing Passwords: A Part-Time Job


Wearing Google Glass and Stealing Passwords: A Part-Time Job

Written by Dan Cyr
Source: www/telegraph.co.uk
So your sitting in a coffee shop surfing off of the establishment’s free Wi-Fi. Un-denounced to you, there is someone sitting behind you watching your every move as you log in to your bank account and check your investments. 24 hours later you are wondering why your bank account is negative and you invested in an unknown company in Uruguay.
Cyber forensics experts at the University of Massachusetts have developed a way for Google Glass to capture touch screen interaction from just about 10 feet away. People with these glasses can video capture where you click on the screen and decode it upon further review. Google responded with their ability for people to notice when someone is recording since the glasses light up and reveal video is being recorded. My question to that is, when someone is sitting behind you, how are you supposed to notice this feature?
Watch the video embedded here and see how privacy is tested once again in this upcoming augmented world we will call reality.

Sunday, November 2, 2014

Current Market Survey for Wearable Augmented Reality Devices

Written by Joe Stangarone


Augmented reality is a field of technology still in its infancy. Aside from a few niche markets, it is something still very uncommon in the larger marketplace of consumer electronics. This, however, is likely something that will change sooner rather than later. 

Lately augmented reality devices have been getting a lot of press because of devices in development that users will actually wear some of - if not all - the time. The most mentioned in this category is indisputably Google Glass, which is the giant search-engine company's first device aimed at the wearable augmented reality market. Google Glass has yet to reach market in full-scale production, but the amount of media attention it has garnered would cause one to wonder if other companies are far behind with their own products. As it turns out, a few are certainly right on the heels of Google Glass with their own prototypes, and the following is a brief synopsis of some options out there.

OPTINVENT ORA
Similar to Google Glass in that it is a set of glasses using retinal projection technology to display data, the ORA-1 is the current developer's model. The company has a Kickstarter campaign in the works in order to develop a new model to take to the broader consumer market. Although very similar to Glass in functionality, the company claims their technology is superior in terms of viewing angle, screen size, contrast and power efficiency. Interestingly, the ORA has what is called "Flip-Vu", which enables the user to switch weather the display is directly in the line of sight or below it. With this , one can choose to have a more immersive experience or keep the info coming in contained to the sidelines. What may be most notable of all, however, is that the planned retail cost will be around $400 - almost a quarter of what the $1500 Glass is currently going for.

TOSHIBA GLASS
Toshiba's Glass is another set of eye glasses aimed at bringing data directly to a user's line of sight. It has an interesting feature in that the image is projected not onto a prism like Google Glass, but rather directly onto the lens of the glasses. In the lens are a set of narrow prisms that then reflect the image into the eye. By doing this, it is very difficult to see the equipment while looking at the lenses. However, it is not difficult to spot the device while looking at the frames. The display is not really its own computer but rather a projector that will be run by a user's smart phone. The glasses then will actually be connected to this phone by a cable out the back. This makes the glasses more of an extended display rather than their own device, and they are catching a little heat because of their non-wireless set up.

SONY SMART EYEGLASSES
Still in the development stage and hence not a lot known about it, the biggest differentiator for Sony's foray into the smart glasses market seems to be that it will have an integrated screen that will serve to be another display of the user's smartphone. Also notable is that Sony has been an electronic giant for a lot longer than some of its rivals in this market, and that is something they plan to leverage in terms of software and optic technology.

BAIDU EYE
Baidu is the Google of China, and they too are throwing their hat in the ring for a wearable device to rival  Google's Glass. Curiously, their version does not include a screen, but rather connects to the user's mobile device wirelessly. This was to extend battery life and increase comfort, the company says. In essence the built-in camera surveys the world around the user and relays any pertinent data about it to the user's mobile device via an app. The model is still in prototype stage and no price has yet been set.

EPSON MONVERIO BT-200
Epson's augmented-reality enabled glasses are one of the few if not the only to have a fully transparent screen mounted in from of each eye. Rather heavy in weight and clunky in appearance, this model is not targeted to the larger consumer market. Instead, it seems that Epson envisions this current iteration to be very useful in industry-specific applications, such as construction or maintenance and repair work.  
VUZIX M100
The Vuzix M100 is a stand-alone, wearable computer that mounts on to glasses or a headset. Similar in functionalities to many of its competitors, the main difference is that rather than projecting the display to a clear lens or prism, there is an actual, very small screen in front of the user's eye. The device appears to be fully adjustable so a user can position that screen to their liking, but it wouldn't have the see-through element that seems to be popular among similar devices. That being said, it does have a major advantage in being the only such device released to the consumer market.

Currently there are many different ideas being tested of how best to enable users to wear augmented reality devices. Being such a new technology, it is difficult for anyone to know what will be the best option, as only time will tell what makes the most sense for the average consumer in the real world. One thing seems to be certain however, and that is that many companies - big and small - believe that there enormous market potential with this technology. With that it is safe to say we all will be seeing a lot more of augmented reality in the future, wether or not its through our own glasses.

Thursday, October 30, 2014

Google Glass and Privacy


Google Glass and Privacy:
These Apparently Do Not Go Together Like Peanut Butter and Jelly

 
What is it that has people in a tiff about Google Glass?

Are the glasses distracting and causing people to crash their cars?

Are they just not fashionable?


Apparently, it’s neither of these. According to a recent study by research firm Toluna, 72% of Americans will not wear Google Glass due to privacy issues[1]. At this I chuckle since these same people are being closely watched and monitored when they enter a department store or even shop online. There every action is studied and their every bit of data is collected and stored for use to market without them evening realizing it.

Due to this unknowing, is Google Glass ahead of its time or are they too open about the functionality it holds? Is it something that is visible and not hidden behind cookies and computer code that people just don't like? Just this year, a woman was attacked for wearing her Google Glasses at a local bar in San Francisco[2]. A woman and a man ripped the glasses off her face and stole her purse saying they didn’t want her “techy kind” around them. So now people have the right to almost perform a citizen’s arrest on those that wear Google Glass?

If you think this is absurd, take a look at this new website called “Stop The Cyborgs”. The site is dedicated to banning Google Glass and setting up designated areas around the world that are Google Glass free.

If you think that the government isn’t going to have a say in Google Glass then you are wrong. Eight members of Congress demanded a range of privacy concerns in a letter to Google’s Chief Executive, Larry Page. People are afraid and when people are in fear they can perform some irrational decisions (the bar altercation is a perfect example). What people don’t understand is that they are under constant surveillance and big data is collected at all times. From the moment they scan their loyalty card at the grocery store to the time they purchase that paperback novel on Amazon with their credit card.

I guess the old sang, “Out of sight, out of mind” really does apply to privacy and big data collection.


Written by Dan Cyr

[1] Huffington Post article from April 7, 2014
[2] Huffington Post article from February 25, 2014

Wednesday, October 29, 2014

The future of retail: Augment Reality Dressing Rooms?


Bringing augmented reality into the dressing rooms is something retailers have toyed with for some time now. A few challenges face them before this technology can help convert more shoppers into buyers. Be it online or in retail locations, the idea that customers can try on clothes without going to a fitting room is key, but another important aspect is the ability to share with friends real-time.

Retailer Topshop tried the virtual dressing room in a location in Moscow and it seems although the idea is cool it is far from ready to replace the real fitting room. (http://www.huffingtonpost.com/2011/05/11/kinect-dressing-room_n_860740.html)

Some other retailers who have introduced the virtual fitting room to their online stores are seeing that consumers prefer to see the clothes on even if the experience is not perfect. Before these AR rooms, shopping online was a little more risky. Now customers can see how a ring would look on their actual hand, on their skin color. Customers can get a general idea of how a garment would look on them, making it a better experience and reducing returns.

There seems to be hope for the idea of virtual dressing rooms, even if it is far from perfect yet. A few places for improvement are sizing, keeping clothing aligned with the user as they move, and the fabric texture and detail.

Augmented reality, in general, is in its early stages, but it shows a lot of potential for the retail industry. Buying clothes or accessories online on in stores can benefit a lot from this technology and we have yet to see to what extent.



Monday, October 27, 2014

Augmented Reality's Effectiveness in Treating Phobias

 Written by Joe Stangarone


Augmented reality holds a lot of promise for the future in terms of convenience and productivity. It also stands to be very beneficial in many areas of medicine as well. Given augmented reality's immersive experience and ability to blend the real world with the virtual, the field of psychology will by no means be left out of the many benefits augmented reality has to offer.

One area of psychology in particular that may benefit from augmented reality is the treatment of phobias. Treating people with certain phobias can be a daunting task. This is especially true when it comes to dealing with phobias that involve insects or other animals. Treatment at some point will involve exposure to the phobia, and in the case of live animals, that exposure can be difficult to control. Animals, especially insects, can be very unpredictable. Because of this, therapist can run into trouble during the exposure phase of treatment - which can be a critical time for the patient's progress in overcoming their phobias. The animals may not act in the patient's best interest and there is a real element of danger for the patient in some cases. Furthermore, the exposure can involve gaining access to difficult or impossible places to reach, or the exposure sometimes may have to be in a public setting. All of which can make this portion of the treatment more difficult than it needs to be.

Fortunately, augmented reality can help mitigate all these issues, as a promising program developed by M. Carmen Juan, Mariano Alcañiz, and Carlos Monserrat at the Universidad Politecnica de Valencia, Cristina Botella at the Universitat Jaume I and Rosa M. Baños and Belen Guerrero at the Universidad de Valencia has shown. With this program therapists were able to overlay virtual insects upon the real world. Not only were the therapists able to control the number and actions of the virtual insects, they were able to do it in the environment of their choosing with no danger introduced to the patients. This augmented reality system also holds an advantage over fully virtual reality systems because with it the patiences see their actual hands, arms and surrounding environment. Because of this, the experience of being exposed to their virtual phobias feels more real, hence advancing the treatment more efficiently.

This program holds a lot of promise for the future treatment of phobias. This was stated not only by the individuals responsible for its design, but by the patients as well. Anxiety scores were greatly lowered after the treatment, and the time needed to reduce the patient's fear was shorter than other VR experiments. Furthermore, a questionnaire filled out by all patients in the study showed that they felt completely immersed in the experience, with feelings of anxiety equal to what they would have experienced had the insects been real.

Augmented reality is a technology in its infancy and  is already showing great potential for the treatment of phobias. With this and other areas of health, it is not hard to predict that augmented reality has the potential to make the real world a better place for many people.


Thursday, October 23, 2014

What Will Augmented Reality Do to Our Privacy and Basic Instincts?


The Future is Almost Here:
What Will Augmented Reality Do to Our Privacy and Basic Instincts?

Written by Dan Cyr

So let’s say you are walking down the street with your new augmented reality glasses on. Someone on the other side of the street starts to approach you. Before they even get within 10 feet of you, your high tech glasses performed a facial recognition search on the person and found out everything about them. You know where they live, whether or not they have a criminal record, where they went to school and even what their last Facebook status message was.  Finding out they are new to the area, you assume they are just looking for directions and allow the person to approach. What if you found out this person was a registered sex offender (public information) or someone that the police were looking for? What would you do then? Would you run? Call the police? Augmented reality is not only going to touch the limits on privacy and security, but the way humans behave as well.

Reflecting on this near future scenario is exactly what Allesandro Acquisti wants you to do. In his 90-minute presentation to the students at the University of Carnegie Mellon, he explains how augmented reality will change many things. He explains a scary world where faces will be the conduit between online and offline data. “Personal Predictable Information” or PPI as he references it, will be used to make inferences about you and they may be good or bad inferences. Like the situation above, the person could have been a convicted felon but a changed, rehabilitated man. With PPI in the mix, the person wearing the AR glasses would most likely walk in the opposite direction since an inference was made on that other person’s PPI. The two worlds of online and offline data will be blended together where people will not be able to notice the difference. Social networks will act as the “real ID” for people and surveillance on people’s lives will now be easier to do.

With PPI and “Real ID’s” in social networks, what does that due to our basic behavioral instincts? We were born with the “flight or fight” gene. What happens when we do not need this basic behavior anymore? How will we evolve? What will happen if our augmented reality device isn’t working and we are placed in a situation that may call for that basic instinct? These are all scary questions that Allesandro wants us to be ready for. This is why he ends his presentation with almost a warning and says “be prepared for what the future has in store for us” with a reference to the Minority Report.

Are we ready?